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1. Top 3 Ships for Solo PvP? Your Opinions... - in Ships and Modules [original thread]
Originally by: Tunajuice Raves suck, their tank is in the mids. So you pick do I want to tank or have EW. Armor tanking ships don't have this problem... You're right. They have a whole other set of problems namely where they are go...
- by Hub Quantum - at 2006.09.03 17:15:00
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2. How do the ' Covert Ops ' ships fair in PvE / PvP ? - in Ships and Modules [original thread]
As mentioned, the frigates are useful strictly for scouting; the true covert ops that can warp while cloaked. Stealth bombers are one of the most complained about ships on the forums, because every one thinks they are going to be great and the the...
- by Hub Quantum - at 2006.08.27 06:35:00
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3. HOW WOULD OSAMA BIN LADEN FIT HIS T2 CAMEL - in Ships and Modules [original thread]
Check beasts of burden sticky at top of forum. (IBTL)
- by Hub Quantum - at 2006.08.21 05:37:00
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4. Improving my Domi's tank - in Ships and Modules [original thread]
Edited by: Hub Quantum on 20/08/2006 18:52:25 Originally by: Giant Haystacks your tanking calculation are wrong because you've not factored in skills, repair systems give -5%/lvl to repper duration. if your not using nos i'd drop the ...
- by Hub Quantum - at 2006.08.20 18:50:00
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5. T2 Destroyers - in Ships and Modules [original thread]
Edited by: Hub Quantum on 15/08/2006 10:01:20 Originally by: Master OlavPancrazio Edited by: Master OlavPancrazio on 14/08/2006 21:01:59 The only "dead end" skill is destroyers and that doesn't mean someday they won't add another t...
- by Hub Quantum - at 2006.08.15 10:00:00
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6. T2 Destroyers - in Ships and Modules [original thread]
I think partly that propulsion jamming 5 and destroyers 5 is why interdictors aren't a dime a dozen, the above two are deadend skills and thus help limit the amount of people you see in them. While it sucks if you are training for it, it does he...
- by Hub Quantum - at 2006.08.14 20:50:00
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7. Smartbombs - anyone use them seriously? - in Ships and Modules [original thread]
I imagine you will probably be seeing a few SB hyperions here and there, whether they go with the MWD bonus or the agility bonus, both will make it a little more viable. Even with the hyperion it won't be a terribly common setup I'd wager.
- by Hub Quantum - at 2006.08.13 20:14:00
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8. The Lower Class Interceptors - in Ships and Modules [original thread]
Also, the taranis is traditionally a blaster boat due to it's speed, the ares, the faster ship, could make for a great rail inty with the proper tweaks from devs, but it does need something to contribute to that, the tracking bonus (Which the ship...
- by Hub Quantum - at 2006.08.12 07:58:00
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9. The Lower Class Interceptors - in Ships and Modules [original thread]
Ares is without a doubt the worst interceptor, great for running small amounts of zyd or mega, bpos, etc, but thats about it. Just some information: Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small H...
- by Hub Quantum - at 2006.08.12 07:56:00
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10. Sheild tank better than armour tank? - in Ships and Modules [original thread]
Edited by: Hub Quantum on 09/08/2006 02:38:46 Originally by: Admiral Pelleon Caldari ships are weak at fleet. No alpha strike at range. Shield tanks usually are stronger, however caldari ships don't have the same DPS output of another...
- by Hub Quantum - at 2006.08.09 02:39:00
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11. looking for a good escort ship - in Ships and Modules [original thread]
If you are looking at long term (IE a month or three) then the falcon is farging excellent. It can scout, and also fall back to ECM the living crap out of anything that happens to get on top of you. Not a trivial thing to train for, however.
- by Hub Quantum - at 2006.08.06 21:56:00
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12. I Give Up. - in Ships and Modules [original thread]
Testy does mean irritable after all
- by Hub Quantum - at 2006.08.04 09:08:00
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13. Anybody who WOULD want the 250km targetting cap removed? - in Ships and Modules [original thread]
Personally I think it's pretty stupid, the limit on locking should be what you can attain on a ship. That said the devs making "combat close range and last longer!" is all the rage nowadays, so doubt it'll happen.
- by Hub Quantum - at 2006.08.04 06:38:00
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14. Interceptors viable for solo PVP? - in Ships and Modules [original thread]
Edited by: Hub Quantum on 01/08/2006 04:06:22 The nice thing about interceptors is they do extremely well against a select few targets, but the targets that own them they can still usually get away from quite easily. You will not find that to ...
- by Hub Quantum - at 2006.08.01 04:05:00
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15. Whats most compatable race with rail caldari - in Ships and Modules [original thread]
Train Gallente, you can get by with repair systems 4 and mechanic 4 (Tech 2 medium repairers.) You'll also need some decent capacitor skills, which you should have trained in caldari anyway. If you aren't going to fly BS like you mention in your p...
- by Hub Quantum - at 2006.07.29 00:36:00
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16. nurf warp scrams if cores get nurfed - in Ships and Modules [original thread]
Originally by: Madcat Adams Edited by: Madcat Adams on 28/07/2006 04:56:02 Gee, so the solution is anyone that isn't a pvper should be denied access to low sec. And you guys wonder why low sec is so empty of targets for pirates. Fudge ...
- by Hub Quantum - at 2006.07.28 21:31:00
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17. nurf warp scrams if cores get nurfed - in Ships and Modules [original thread]
There is an expression in Chechnya: "Those who fear wolves should not go in the woods." Do not go into low sec if you want to play your game without PVP. Sure, you can still be attacked in high sec, but a little intelligence goes a long way, m...
- by Hub Quantum - at 2006.07.28 04:37:00
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18. Interdictor Bubble - in Ships and Modules [original thread]
Originally by: Marine Raider Edited by: Marine Raider on 17/07/2006 19:53:42 However, what is there to stop high speed ships from getting out of range of the bubble before they meet their new clone? Nothing unless there are high speed ...
- by Hub Quantum - at 2006.07.18 07:35:00
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19. Tech II large guns, why so harsh? - in Ships and Modules [original thread]
Originally by: Turkantho Sharpshooter (Rank2) = Missile Projection (Rank4) & Missile Bombardment (Rank2) Why do you list both missile distance skills but don't list both for gunnery? If you do that then you toss in trajectory analy...
- by Hub Quantum - at 2006.07.16 18:50:00
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20. Fleets of kestrel's? - in Ships and Modules [original thread]
It should be terribly obvious that 50 of anything can take down any one or even multiples of any one thing. Hell 50 bestowers could take on a few faction battleships. Fit small neuts (x50) to the tune of 2000 energy per cycle, or roughly 333 ener...
- by Hub Quantum - at 2006.07.16 00:24:00
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